using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.UI; public class ExchangePanel : MonoBehaviour { public TMP_InputField exchangeInput; public Button CancelBtn; public Button ConfirmBtn; // Start is called before the first frame update void Start() { ConfirmBtn.onClick.AddListener(ConfrimPanel); CancelBtn.onClick.AddListener(CancelPanel); } void CancelPanel() { Destroy(this.gameObject); } async void ConfrimPanel() { } // Update is called once per frame void Update() { } }