/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; using System.Collections.Generic; namespace Spine { public class PathAttachment : VertexAttachment { internal float[] lengths; internal bool closed, constantSpeed; /// The length in the setup pose from the start of the path to the end of each curve. public float[] Lengths { get { return lengths; } set { lengths = value; } } /// If true, the start and end knots are connected. public bool Closed { get { return closed; } set { closed = value; } } /// If true, additional calculations are performed to make computing positions along the path more accurate and movement along /// the path have a constant speed. public bool ConstantSpeed { get { return constantSpeed; } set { constantSpeed = value; } } public PathAttachment (String name) : base(name) { } /// Copy constructor. protected PathAttachment (PathAttachment other) : base(other) { lengths = new float[other.lengths.Length]; Array.Copy(other.lengths, 0, lengths, 0, lengths.Length); closed = other.closed; constantSpeed = other.constantSpeed; } public override Attachment Copy () { return new PathAttachment(this); } } }