/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace Spine {
public class BoneData {
internal int index;
internal string name;
internal BoneData parent;
internal float length;
internal float x, y, rotation, scaleX = 1, scaleY = 1, shearX, shearY;
internal Inherit inherit = Inherit.Normal;
internal bool skinRequired;
/// The index of the bone in Skeleton.Bones
public int Index { get { return index; } }
/// The name of the bone, which is unique across all bones in the skeleton.
public string Name { get { return name; } }
/// May be null.
public BoneData Parent { get { return parent; } }
public float Length { get { return length; } set { length = value; } }
/// Local X translation.
public float X { get { return x; } set { x = value; } }
/// Local Y translation.
public float Y { get { return y; } set { y = value; } }
/// Local rotation in degrees, counter clockwise.
public float Rotation { get { return rotation; } set { rotation = value; } }
/// Local scaleX.
public float ScaleX { get { return scaleX; } set { scaleX = value; } }
/// Local scaleY.
public float ScaleY { get { return scaleY; } set { scaleY = value; } }
/// Local shearX.
public float ShearX { get { return shearX; } set { shearX = value; } }
/// Local shearY.
public float ShearY { get { return shearY; } set { shearY = value; } }
/// Determines how parent world transforms affect this bone.
public Inherit Inherit { get { return inherit; } set { inherit = value; } }
/// When true, only updates this bone if the contains
/// this bone.
///
public bool SkinRequired { get { return skinRequired; } set { skinRequired = value; } }
/// May be null.
public BoneData (int index, string name, BoneData parent) {
if (index < 0) throw new ArgumentException("index must be >= 0", "index");
if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
this.index = index;
this.name = name;
this.parent = parent;
}
override public string ToString () {
return name;
}
}
public enum Inherit {
Normal,
OnlyTranslation,
NoRotationOrReflection,
NoScale,
NoScaleOrReflection
}
public class InheritEnum {
public static readonly Inherit[] Values = {
Inherit.Normal,
Inherit.OnlyTranslation,
Inherit.NoRotationOrReflection,
Inherit.NoScale,
Inherit.NoScaleOrReflection
};
}
}