/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; namespace Spine { public class PathConstraintData : ConstraintData { internal ExposedList bones = new ExposedList(); internal SlotData target; internal PositionMode positionMode; internal SpacingMode spacingMode; internal RotateMode rotateMode; internal float offsetRotation; internal float position, spacing, mixRotate, mixX, mixY; public PathConstraintData (string name) : base(name) { } public ExposedList Bones { get { return bones; } } public SlotData Target { get { return target; } set { target = value; } } public PositionMode PositionMode { get { return positionMode; } set { positionMode = value; } } public SpacingMode SpacingMode { get { return spacingMode; } set { spacingMode = value; } } public RotateMode RotateMode { get { return rotateMode; } set { rotateMode = value; } } public float OffsetRotation { get { return offsetRotation; } set { offsetRotation = value; } } public float Position { get { return position; } set { position = value; } } public float Spacing { get { return spacing; } set { spacing = value; } } /// A percentage (0-1) that controls the mix between the constrained and unconstrained rotation. public float RotateMix { get { return mixRotate; } set { mixRotate = value; } } /// A percentage (0-1) that controls the mix between the constrained and unconstrained translation X. public float MixX { get { return mixX; } set { mixX = value; } } /// A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y. public float MixY { get { return mixY; } set { mixY = value; } } } public enum PositionMode { Fixed, Percent } public enum SpacingMode { Length, Fixed, Percent, Proportional } public enum RotateMode { Tangent, Chain, ChainScale } }