using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class main_kuangchang :main_shop { [Header("跳转按钮")] public Button JumpBtn; [Header("跳转场景的编号")] public int SceneIndex; public override void Start() { JumpBtn.onClick.AddListener(() => asyncOnShopBTN(JumpBtn,SceneIndex)); } public async void asyncOnShopBTN(Button BTN, int index) { await ButtonClickAnimationAsync(BTN.gameObject); BTN.transform.GetComponent().HideRedDot(); SceneManager.LoadScene(index); } }