using System.Collections; using System.Collections.Generic; using UnityEngine; public class AddressPanel : MonoBehaviour { public GameObject addressPrefab; public Transform trans; void Start() { getData(); } public async void getData() { AdressResponse adressResponse = new AdressResponse(); AdressList83 adressList83 = new AdressList83(); adressResponse = await adressList83.AdressList(); int length = adressResponse.data.Count; for(int i = 0; i < length; i++) { //Debug.Log(i); GameObject addres = GameObject.Instantiate(addressPrefab,trans); addres.name = "address_" + i; addressItem item = addres.GetComponent(); item.SetInfo(); } } }