using System.Collections; using System.Collections.Generic; using UnityEngine; //测试仅供参考 public class knightTest : MonoBehaviour { queryClosestKnight521 queryClosestKnight1 = new queryClosestKnight521(); queryKnightRoomList522 queryKnightRoomList = new queryKnightRoomList522(); SnailKnightBet523 queryClosestKnightBet5 = new SnailKnightBet523(); queryKnightKill524 queryKnightKill = new queryKnightKill524(); ClosestKnight knight; queryKnightBetResult525 queryKnightBetResult525 = new queryKnightBetResult525(); queryKnightRecord526 queryKnightRecord = new queryKnightRecord526(); UnionPage16 unionPage = new UnionPage16(); UnionDetail17 unionDetail = new UnionDetail17(); GoodIdPage41 goodIdPage41 = new GoodIdPage41(); GoodIdResponse goodidpage = new GoodIdResponse(); async void Start() { UnionPage Page = await unionPage.queryUnionPage(1); //UnionDetalResponse Detail = await unionDetail.queryUnionDetail(1); goodidpage = await goodIdPage41.queryUnionPage(); //Debug.Log("+++++++++++++++"+ goodidpage.Data.TotalCount); //knight = await queryClosestKnight1.queryClosestKnight();//查询最近骑士房间 //queryKnightRoomList.queryKnightRoomLis(knight.Data.GameKnightRoomResponseVoList[0].KnightId); //Debug.Log("=========================================="+knight.Data.GameKnightRoomResponseVoList[0].KnightId);//查询房间详情 ////KnightRoomBetList roomBetList = await queryKnightRoomList.queryKnightRoomLis(knight.Data.GameKnightRoomResponseVoList[0].KnightId);//查询房间下注 //await queryClosestKnightBet5.SnailKnightBet(knight.Data.GameKnightRoomResponseVoList[0].KnightId, 20, 3);//下注 ////await queryKnightKill.queryKnightKill(knight.Data.GameKnightRoomResponseVoList[0].KnightId);//查询击杀 ////await queryKnightBetResult525.queryKnightBetResult(knight.Data.GameKnightRoomResponseVoList[0].KnightId);//查询结算 //// 调用 queryKnightKill 方法,首次延迟 3 秒,之后每 3 秒调用一次 ////KnightRecord knightRecord = await queryKnightRecord.queryKnightBetResult(1);//526查询用户战斗记录 //await queryKnightRecord.queryKnightBetResult(1);//526查询用户战斗记录 ////Debug.Log("++++++++++++++++++++++++++++++++++++"+knightRecord.data.beansCoinWin); //InvokeRepeating("RepeatedQueryKnightKill", 1f, 1f); } private void RepeatedQueryKnightKill() { if (knight != null && knight.Data.GameKnightRoomResponseVoList.Count > 0) { // queryKnightBetResult525.queryKnightBetResult(knight.Data.GameKnightRoomResponseVoList[0].KnightId);//查询结算 //queryKnightKill.queryKnightKill(knight.Data.GameKnightRoomResponseVoList[0].KnightId);//查询击杀 } } }