using System.Collections; using System.Collections.Generic; using UnityEngine; public class onlyTest : MonoBehaviour { getMallList21 getMallList = new getMallList21(); MallResponsePro response = new MallResponsePro(); productInfo22 productInfo22 = new productInfo22(); getProductResponse Response22 = new getProductResponse(); BuyProduct23 BuyProduct23 = new BuyProduct23(); BuyProductResponse buyProductResponse = new BuyProductResponse(); queryPlayerInfo queryPlayerInfo =new queryPlayerInfo(); async void Start() { Response22 =await productInfo22.productInfo(1); //Debug.Log("============" + Response22.Data.DataList[1].ProductCover); buyProductResponse = await BuyProduct23.BuyProduct(1,106,"541236987","°¢Á¼","µØÇò","¸çÌ·°¢¿¨Ä··èÈËÔº"); Debug.Log(buyProductResponse.data+"+++++++++++++++++++++++++++++++"); //queryPlayerInfo.QueryPlayerInfoPro(); } // Update is called once per frame void Update() { } }