using Newtonsoft.Json; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DonateTc : BaseUIPanel { public Text ConfirmText; public Button ConfirmBtn; public Button CancelBtn; public DonatePanelItem donatePanelItem; // Start is called before the first frame update void Start() { ConfirmBtn.onClick.AddListener(ConfrimPanel); CancelBtn.onClick.AddListener(CancelPanel); } void CancelPanel() { Destroy(this.gameObject); } async void ConfrimPanel() { string response = "";//²âÊÔ if (donatePanelItem.mymode == DonatePanelItem.mode.voluteCoin) { string body = "{\"toCuteNo\":\"" + (long.Parse(donatePanelItem.Recipient.text)).ToString() + "\",\"voluteCoin\":" + int.Parse(donatePanelItem.GiftQuantity.text) + "}"; Debug.Log(body); response = await web.SendRequest(web.URL + "/snail/transfer/voluteCoin", "POST", body, Global.global.CreateHeaders()); } else { string body = "{\"toCuteNo\":\"" + (long.Parse(donatePanelItem.Recipient.text)).ToString() + "\",\"slotCount\":" + int.Parse(donatePanelItem.GiftQuantity.text) + "}"; Debug.Log(body); response = await web.SendRequest(web.URL + "/snail/transfer/slot", "POST", body, Global.global.CreateHeaders()); } ServerResponse18 serverResponse = JsonConvert.DeserializeObject(response); Debug.Log(serverResponse.message); addEventPopUp(serverResponse.message); Destroy(gameObject); } // Update is called once per frame void Update() { } }