%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: SkeletonGraphicTintBlack m_Shader: {fileID: 4800000, guid: f64c7bc238bb2c246b8ca1912b2b6b9c, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: - _USE8NEIGHBOURHOOD_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _CanvasGroupCompatible: 0 - _ColorMask: 15 - _DarkColorAlphaAdditive: 0 - _OutlineMipLevel: 0 - _OutlineOpaqueAlpha: 1 - _OutlineReferenceTexWidth: 1024 - _OutlineSmoothness: 1 - _OutlineWidth: 3 - _Stencil: 0 - _StencilComp: 8 - _StencilOp: 0 - _StencilReadMask: 255 - _StencilWriteMask: 255 - _StraightAlphaInput: 0 - _ThresholdEnd: 0.25 - _Use8Neighbourhood: 1 - _UseUIAlphaClip: 0 m_Colors: - _Black: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _OutlineColor: {r: 1, g: 1, b: 0, a: 1} m_BuildTextureStacks: []