#if UNITY_EDITOR || UNITY_ANDROID using UnityEngine; namespace NativeGalleryNamespace { public class NGCallbackHelper : MonoBehaviour { private System.Action mainThreadAction = null; private void Awake() { DontDestroyOnLoad( gameObject ); } private void Update() { if( mainThreadAction != null ) { try { System.Action temp = mainThreadAction; mainThreadAction = null; temp(); } finally { Destroy( gameObject ); } } } public void CallOnMainThread( System.Action function ) { mainThreadAction = function; } } } #endif