using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using UnityEngine; using UnityEngine.UI; using TMPro; public class HegemonTime : MonoBehaviour { public static HegemonTime instance; //public Text timeText; public TextMeshProUGUI timeTextMP; public int timeNum; public int carrySeconds; public GameObject InfoObject; public AllHouseContro allHouseContro; public DateTime StartDateTime; public DateTime BetDateTime; // Start is called before the first frame update void Start() { instance = this; //StartGame(); } private void Update() { //Debug.Log("carrySeconds:" + InfoObject.GetComponent().carrySeconds); } //public IEnumerator StartGame() //{ // //allHouseContro.ControAllDoorOpen(); // //while (timeNum >=0) // //{ // // timeNum = 60 - QueryRoomdetails512.Instance.latestCarrySeconds; // // timeText.text = (timeNum).ToString();// 显示整数秒数 // // yield return new WaitForSeconds(1f);// 等待1秒 // // timeText.text = (timeNum-1).ToString(); // // if ( selectLatest511.instance.status == 1)//停止下注,关门 // // { // // //Gamber513.Instance.roomNo=PlayerMovePos.instance.HouseId;//确定下注房间id // // //Gamber513.Instance.UserBet(); // // allHouseContro.ControAllDoorClose(); // // MaskContro.instance.SetMask(true); // // } // // //if (timeNum < 20)//boos出现 // // //{ // // // Debug.Log("Boos来了"); // // // BossContro.instance.BossMove(); // // //} // //} // //timeNum = 60; //} public void HadInfAndStartGame()//启动倒计时 { //DateTime StartDateTime = DateTime.ParseExact( // selectLatest511.instance.startTime, // 输入字符串 // "yyyy-MM-dd HH:mm:ss", // 格式 // CultureInfo.InvariantCulture // 使用不变的区域信息 // ); //timeNum =60- QueryRoomdetails512.Instance.latestCarrySeconds; //StartCoroutine(StartGame()); } public void GetcarrySeconds() { carrySeconds=QueryRoomdetails512.Instance.latestCarrySeconds; } }