using Newtonsoft.Json; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; //9.39.3,开启新的工厂卡槽 public class buyNewFactory : MonoBehaviour { public async Task BuyNewFactory() // 9.1 { // 准备请求的头部信息,包含授权令牌 Dictionary head = new Dictionary { { "Authorization", Global.global.serverResponse.data.token } }; // 异步发送请求以获取最新的蜗牛骑士信息 string response93 = await web.SendRequest(web.URL + "/snail/factory/openSlot", "POST", "{}", head); // 调试输出接收到的响应 Debug.Log("9.3,开启新的工厂卡槽" + response93); // 将响应反序列化为对象 BuyNewFactoryResponse buyNewFactoryResponse = JsonConvert.DeserializeObject(response93); // 返回解析后的对象 return buyNewFactoryResponse; } } //=============返回========================================================================== public class BuyNewFactoryResponse : Response { public string data; } //返回参数:code:200,成功 //        message:成功,提示语 //        data:null