using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class InviteFriendsPanel : MonoBehaviour { public Button inviteBtn; public GameObject invitefriendPanel; public GameObject personalcenterPanel; public TextMeshProUGUI nameText; public Text numText;//ÈËÊý public queryInviteHigherInfo61 queryInviteHigherInfo61=new queryInviteHigherInfo61(); public InviteHigherInfo inviteHigherInfo=new InviteHigherInfo(); // Start is called before the first frame update async void Start() { inviteHigherInfo=await queryInviteHigherInfo61.queryInviteHigherInfo(); SetInfo(); } public void SetInfo() { if (inviteHigherInfo.data!=null) { nameText.text=inviteHigherInfo.data.nickName; } numText.text = invitefriendPanel.GetComponent().friendInfos.Count.ToString(); } // Update is called once per frame void Update() { } public void SetInviteFriendPanel() { invitefriendPanel.gameObject.SetActive(true); transform.gameObject.SetActive(false); } public void SetInviteFriendsPanel() { transform.gameObject.SetActive(false); personalcenterPanel.gameObject.SetActive(true); } }