using Newtonsoft.Json; using Spine; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using Unity.VisualScripting; using UnityEngine; public class factoryTest : MonoBehaviour { //9.1 queryFactory queryFactory = new queryFactory(); FactoryList factoryList = new FactoryList(); //9.2 queryUserSnailCount queryUserSnailCount = new queryUserSnailCount(); //9.3 buyNewFactory buyNewFactory = new buyNewFactory(); //9.4 bindSlot bindSlot = new bindSlot(); async void Start() { factoryList =await queryFactory.QueryFactoryList(); Debug.Log(factoryList.data.pageNo + "=======" + factoryList.data.dataList[0].useType+"=============================="); //queryUserSnailCount.QueryUserSnailCount(); //BuyNewFactoryResponse buyNewFactoryResponse = await buyNewFactory.BuyNewFactory(); bindSlot.QueryUserSnailCount(0,1); } } //请求体=================================================================== //body:userId:Long,用户的userId,必传 //              pageNo:Integer,默认1,非必传,起始页 //              pageSize:Integer,默认20,非必传,每页数目