/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; namespace Spine { public class BoneData { internal int index; internal string name; internal BoneData parent; internal float length; internal float x, y, rotation, scaleX = 1, scaleY = 1, shearX, shearY; internal Inherit inherit = Inherit.Normal; internal bool skinRequired; /// The index of the bone in Skeleton.Bones public int Index { get { return index; } } /// The name of the bone, which is unique across all bones in the skeleton. public string Name { get { return name; } } /// May be null. public BoneData Parent { get { return parent; } } public float Length { get { return length; } set { length = value; } } /// Local X translation. public float X { get { return x; } set { x = value; } } /// Local Y translation. public float Y { get { return y; } set { y = value; } } /// Local rotation in degrees, counter clockwise. public float Rotation { get { return rotation; } set { rotation = value; } } /// Local scaleX. public float ScaleX { get { return scaleX; } set { scaleX = value; } } /// Local scaleY. public float ScaleY { get { return scaleY; } set { scaleY = value; } } /// Local shearX. public float ShearX { get { return shearX; } set { shearX = value; } } /// Local shearY. public float ShearY { get { return shearY; } set { shearY = value; } } /// Determines how parent world transforms affect this bone. public Inherit Inherit { get { return inherit; } set { inherit = value; } } /// When true, only updates this bone if the contains /// this bone. /// public bool SkinRequired { get { return skinRequired; } set { skinRequired = value; } } /// May be null. public BoneData (int index, string name, BoneData parent) { if (index < 0) throw new ArgumentException("index must be >= 0", "index"); if (name == null) throw new ArgumentNullException("name", "name cannot be null."); this.index = index; this.name = name; this.parent = parent; } override public string ToString () { return name; } } public enum Inherit { Normal, OnlyTranslation, NoRotationOrReflection, NoScale, NoScaleOrReflection } public class InheritEnum { public static readonly Inherit[] Values = { Inherit.Normal, Inherit.OnlyTranslation, Inherit.NoRotationOrReflection, Inherit.NoScale, Inherit.NoScaleOrReflection }; } }