/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; using System.Collections.Generic; using System.IO; namespace Spine { /// /// Base class for loading skeleton data from a file. /// /// SeeJSON and binary data in the /// Spine Runtimes Guide. /// public abstract class SkeletonLoader { protected readonly AttachmentLoader attachmentLoader; protected float scale = 1; /// Creates a skeleton loader that loads attachments using an with the specified atlas. /// public SkeletonLoader (params Atlas[] atlasArray) { attachmentLoader = new AtlasAttachmentLoader(atlasArray); } /// Creates a skeleton loader that loads attachments using the specified attachment loader. /// See Loading skeleton data in the /// Spine Runtimes Guide. public SkeletonLoader (AttachmentLoader attachmentLoader) { if (attachmentLoader == null) throw new ArgumentNullException("attachmentLoader", "attachmentLoader cannot be null."); this.attachmentLoader = attachmentLoader; } /// Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at /// runtime than were used in Spine. /// /// See Scaling in the Spine Runtimes Guide. /// public float Scale { get { return scale; } set { if (scale == 0) throw new ArgumentNullException("scale", "scale cannot be 0."); this.scale = value; } } public abstract SkeletonData ReadSkeletonData (string path); } }