using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerMovePos : MonoBehaviour { public Transform StartPos; public Transform CurrentPos; public int StartIndex; public bool HadChoise;//是否选择房间 public Transform Parent; public bool IsReturn; public Animator PlayAni; public bool IsLeft;//是否面向左边 public int HouseId;//进的房间编号 private Vector3 originalScale; // Start is called before the first frame update void Start() { originalScale=transform.localScale; } public void Zoomout()//缩小 { Image image = GetComponent(); image.rectTransform.DOScale(0.9f, 0.5f).SetEase(Ease.Linear); } public void ReplySize()//恢复大小 { Image image = GetComponent(); image.rectTransform.DOScale(originalScale, 0.5f).SetEase(Ease.Linear); } }