using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BettingBtn : MonoBehaviour { public GameObject BetList; public Button NumBtn; public Text BetText; public float BetValue;//投注的值 // Start is called before the first frame update void Start() { BetList.SetActive(false); NumBtn.onClick.AddListener(OnClickNumBtn); BetValue = 50;//默认50 SetBet(); } void OnClickNumBtn() { BetList.SetActive(true); } void SetBet() { // 获取所有的Button组件 Button[] buttons = BetList.GetComponentsInChildren