/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; namespace Spine { /// /// An AttachmentLoader that configures attachments using texture regions from an Atlas. /// See Loading Skeleton Data in the Spine Runtimes Guide. /// public class AtlasAttachmentLoader : AttachmentLoader { private Atlas[] atlasArray; public AtlasAttachmentLoader (params Atlas[] atlasArray) { if (atlasArray == null) throw new ArgumentNullException("atlas", "atlas array cannot be null."); this.atlasArray = atlasArray; } private void LoadSequence (string name, string basePath, Sequence sequence) { TextureRegion[] regions = sequence.Regions; for (int i = 0, n = regions.Length; i < n; i++) { string path = sequence.GetPath(basePath, i); regions[i] = FindRegion(path); if (regions[i] == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name)); } } public RegionAttachment NewRegionAttachment (Skin skin, string name, string path, Sequence sequence) { RegionAttachment attachment = new RegionAttachment(name); if (sequence != null) LoadSequence(name, path, sequence); else { AtlasRegion region = FindRegion(path); if (region == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name)); attachment.Region = region; } return attachment; } public MeshAttachment NewMeshAttachment (Skin skin, string name, string path, Sequence sequence) { MeshAttachment attachment = new MeshAttachment(name); if (sequence != null) LoadSequence(name, path, sequence); else { AtlasRegion region = FindRegion(path); if (region == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name)); attachment.Region = region; } return attachment; } public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, string name) { return new BoundingBoxAttachment(name); } public PathAttachment NewPathAttachment (Skin skin, string name) { return new PathAttachment(name); } public PointAttachment NewPointAttachment (Skin skin, string name) { return new PointAttachment(name); } public ClippingAttachment NewClippingAttachment (Skin skin, string name) { return new ClippingAttachment(name); } public AtlasRegion FindRegion (string name) { AtlasRegion region; for (int i = 0; i < atlasArray.Length; i++) { region = atlasArray[i].FindRegion(name); if (region != null) return region; } return null; } } }