/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #if SPINE_TK2D using Spine; using System; using UnityEngine; // MITCH: handle TPackerCW flip mode (probably not swap uv horizontaly) namespace Spine.Unity.TK2D { public class SpriteCollectionAttachmentLoader : AttachmentLoader { private tk2dSpriteCollectionData sprites; private float u, v, u2, v2; private bool regionRotated; private float regionOriginalWidth, regionOriginalHeight; private float regionWidth, regionHeight; private float regionOffsetX, regionOffsetY; private Material material; public SpriteCollectionAttachmentLoader (tk2dSpriteCollectionData sprites) { if (sprites == null) throw new ArgumentNullException("sprites cannot be null."); this.sprites = sprites; } private AtlasRegion ProcessSpriteDefinition (String name) { // Strip folder names. int index = name.LastIndexOfAny(new char[] { '/', '\\' }); if (index != -1) name = name.Substring(index + 1); tk2dSpriteDefinition def = sprites.inst.GetSpriteDefinition(name); if (def == null) { Debug.Log("Sprite not found in atlas: " + name, sprites); throw new Exception("Sprite not found in atlas: " + name); } if (def.complexGeometry) throw new NotImplementedException("Complex geometry is not supported: " + name); if (def.flipped == tk2dSpriteDefinition.FlipMode.TPackerCW) throw new NotImplementedException("Only 2D Toolkit atlases are supported: " + name); Vector2 minTexCoords = Vector2.one, maxTexCoords = Vector2.zero; for (int i = 0; i < def.uvs.Length; ++i) { Vector2 uv = def.uvs[i]; minTexCoords = Vector2.Min(minTexCoords, uv); maxTexCoords = Vector2.Max(maxTexCoords, uv); } regionRotated = def.flipped == tk2dSpriteDefinition.FlipMode.Tk2d; if (regionRotated) { float temp = minTexCoords.x; minTexCoords.x = maxTexCoords.x; maxTexCoords.x = temp; } u = minTexCoords.x; v = maxTexCoords.y; u2 = maxTexCoords.x; v2 = minTexCoords.y; regionOriginalWidth = (int)(def.untrimmedBoundsData[1].x / def.texelSize.x); regionOriginalHeight = (int)(def.untrimmedBoundsData[1].y / def.texelSize.y); regionWidth = (int)(def.boundsData[1].x / def.texelSize.x); regionHeight = (int)(def.boundsData[1].y / def.texelSize.y); if (regionRotated) { float tempSwap = regionWidth; regionWidth = regionHeight; regionHeight = tempSwap; } float x0 = def.untrimmedBoundsData[0].x - def.untrimmedBoundsData[1].x / 2; float x1 = def.boundsData[0].x - def.boundsData[1].x / 2; regionOffsetX = (int)((x1 - x0) / def.texelSize.x); float y0 = def.untrimmedBoundsData[0].y - def.untrimmedBoundsData[1].y / 2; float y1 = def.boundsData[0].y - def.boundsData[1].y / 2; regionOffsetY = (int)((y1 - y0) / def.texelSize.y); material = def.materialInst; AtlasRegion region = new AtlasRegion(); region.name = name; AtlasPage page = new AtlasPage(); page.rendererObject = material; region.page = page; region.u = u; region.v = v; region.u2 = u2; region.v2 = v2; region.rotate = regionRotated; region.degrees = regionRotated ? 90 : 0; region.originalWidth = (int)regionOriginalWidth; region.originalHeight = (int)regionOriginalHeight; region.width = (int)regionWidth; region.height = (int)regionHeight; region.offsetX = regionOffsetX; region.offsetY = regionOffsetY; return region; } private void LoadSequence (string name, string basePath, Sequence sequence) { TextureRegion[] regions = sequence.Regions; for (int i = 0, n = regions.Length; i < n; i++) { string path = sequence.GetPath(basePath, i); regions[i] = ProcessSpriteDefinition(path); if (regions[i] == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name)); } } public RegionAttachment NewRegionAttachment (Skin skin, String name, String path, Sequence sequence) { RegionAttachment attachment = new RegionAttachment(name); if (sequence != null) LoadSequence(name, path, sequence); else { AtlasRegion region = ProcessSpriteDefinition(path); if (region == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name)); attachment.Region = region; attachment.Path = path; } return attachment; } public MeshAttachment NewMeshAttachment (Skin skin, String name, String path, Sequence sequence) { MeshAttachment attachment = new MeshAttachment(name); if (sequence != null) LoadSequence(name, path, sequence); else { AtlasRegion region = ProcessSpriteDefinition(path); if (region == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name)); attachment.Region = region; attachment.Path = path; } return attachment; } public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, String name) { return new BoundingBoxAttachment(name); } public PathAttachment NewPathAttachment (Skin skin, string name) { return new PathAttachment(name); } public PointAttachment NewPointAttachment (Skin skin, string name) { return new PointAttachment(name); } public ClippingAttachment NewClippingAttachment (Skin skin, string name) { return new ClippingAttachment(name); } } } #endif