/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Spine.Unity.AttachmentTools { public static class AttachmentCloneExtensions { #region RemappedClone Convenience Methods /// /// Gets a clone of the attachment remapped with a sprite image. /// The remapped clone. /// The original attachment. /// The sprite whose texture to use. /// The source material used to copy the shader and material properties from. /// If true, a premultiply alpha clone of the original texture will be created. /// See remarks below for additional info. /// If true MeshAttachments will be cloned as linked meshes and will inherit animation from the original attachment. /// If true the size of the original attachment will be followed, instead of using the Sprite size. /// If true and the original Attachment is a MeshAttachment, then /// a non-central sprite pivot will shift uv coords in the opposite direction. Vertices will not be offset in /// any case when the original Attachment is a MeshAttachment. /// If true and the original Attachment is a RegionAttachment, then /// the original region's scale value is used instead of the Sprite's pixels per unit property. Since uniform scale is used, /// x scale of the original attachment (width scale) is used, scale in y direction (height scale) is ignored. /// If premultiplyAlpha is true>, the TextureFormat of the /// newly created PMA attachment Texture. /// If premultiplyAlpha is , whether the newly created /// PMA attachment Texture has mipmaps enabled. /// When parameter premultiplyAlpha is set to true, a premultiply alpha clone of the /// original texture will be created. Additionally, this PMA Texture clone is cached for later re-use, /// which might steadily increase the Texture memory footprint when used excessively. /// See on how to clear these cached textures. public static Attachment GetRemappedClone (this Attachment o, Sprite sprite, Material sourceMaterial, bool premultiplyAlpha = true, bool cloneMeshAsLinked = true, bool useOriginalRegionSize = false, bool pivotShiftsMeshUVCoords = true, bool useOriginalRegionScale = false, TextureFormat pmaCloneTextureFormat = AtlasUtilities.SpineTextureFormat, bool pmaCloneMipmaps = AtlasUtilities.UseMipMaps) { AtlasRegion atlasRegion = premultiplyAlpha ? sprite.ToAtlasRegionPMAClone(sourceMaterial, pmaCloneTextureFormat, pmaCloneMipmaps) : sprite.ToAtlasRegion(new Material(sourceMaterial) { mainTexture = sprite.texture }); if (!pivotShiftsMeshUVCoords && o is MeshAttachment) { // prevent non-central sprite pivot setting offsetX/Y and shifting uv coords out of mesh bounds atlasRegion.offsetX = 0; atlasRegion.offsetY = 0; } float scale = 1f / sprite.pixelsPerUnit; if (useOriginalRegionScale) { RegionAttachment regionAttachment = o as RegionAttachment; if (regionAttachment != null) scale = regionAttachment.Width / regionAttachment.Region.OriginalWidth; } return o.GetRemappedClone(atlasRegion, cloneMeshAsLinked, useOriginalRegionSize, scale); } /// /// Gets a clone of the attachment remapped with an atlasRegion image. /// The remapped clone. /// The original attachment. /// Atlas region. /// If true MeshAttachments will be cloned as linked meshes and will inherit animation from the original attachment. /// If true the size of the original attachment will be followed, instead of using the Sprite size. /// Unity units per pixel scale used to scale the atlas region size when not using the original region size. public static Attachment GetRemappedClone (this Attachment o, AtlasRegion atlasRegion, bool cloneMeshAsLinked = true, bool useOriginalRegionSize = false, float scale = 0.01f) { RegionAttachment regionAttachment = o as RegionAttachment; if (regionAttachment != null) { RegionAttachment newAttachment = (RegionAttachment)regionAttachment.Copy(); newAttachment.Region = atlasRegion; if (!useOriginalRegionSize) { newAttachment.Width = atlasRegion.width * scale; newAttachment.Height = atlasRegion.height * scale; } newAttachment.UpdateRegion(); return newAttachment; } else { MeshAttachment meshAttachment = o as MeshAttachment; if (meshAttachment != null) { MeshAttachment newAttachment = cloneMeshAsLinked ? meshAttachment.NewLinkedMesh() : (MeshAttachment)meshAttachment.Copy(); newAttachment.Region = atlasRegion; newAttachment.UpdateRegion(); return newAttachment; } } return o.Copy(); } #endregion } }