using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class ListItem : MonoBehaviour { public int list; public TextMeshProUGUI listText;//排名 public Image listImage;//排名徽章图片 public Image headImage;//头像 public TextMeshProUGUI nameText;//名字 public TextMeshProUGUI numText;//蜗牛蛋数量 public Image Bg;//背景图片 public string headPath;//头像路径 void Start() { SetListImage(); ListBgImage(); } public void SetListImage()//设排名徽章背景颜色 { if (list == 1) { listImage.sprite = Resources.Load("bgYello"); } else if (list == 2) { listImage.sprite = Resources.Load("bgGreen"); } else if (list == 3) { listImage.sprite = Resources.Load("bgBlue"); } else { listImage.sprite = Resources.Load("bgred"); } } public void ListBgImage()//设排名徽章背景颜色 { if (list!=1&&list%2==0)//偶数排名 { Bg.sprite = Resources.Load("bgbuleT"); } else { Bg.sprite = Resources.Load("bgWhite"); } } }