_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/Conversion/DonatePanel.cs

25 lines
795 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DonatePanel : BaseUIPanel
{
public Button Button1;
public Button Button2;
public GameObject game;
void Start()
{
Button1.onClick.AddListener(() => ButtononClick(DonatePanelItem.mode.slot, Button1));
Button2.onClick.AddListener(() => ButtononClick(DonatePanelItem.mode.voluteCoin, Button2));
}
void ButtononClick(DonatePanelItem.mode mymode, Button button)
{
ButtonClickAnimationAsync(button.gameObject);
Canvas canvas = GetComponentInParent<Canvas>();
GameObject conver = Instantiate(game, canvas.transform);
conver.GetComponentInChildren<DonatePanelItem>().mymode = mymode;
}
}