51 lines
982 B
C#
51 lines
982 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class itemInfo : MonoBehaviour
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{
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[Header("显示物品的image")]
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public Image iconImage;
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[Header("物品名的TextPro")]
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public TextMeshProUGUI nameText;
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[Header("物品价格的TextPro")]
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public TextMeshProUGUI priceText;
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[Header("可以按下的按钮")]
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public Button btn;
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[Header("按下按钮显示的界面")]
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public GameObject prefab;
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private int id;//item id
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// Start is called before the first frame update
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void Start()
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{
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btn.onClick.AddListener(()=> {
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GameObject.Instantiate(prefab,GameObject.Find("Canvas").transform);
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});
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}
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public void init(int id)
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{
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this.id = id;
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}
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void initShow(Sprite icon,string name,float price)
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{
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iconImage.sprite = icon;
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nameText.text = name;
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priceText.text = price.ToString();
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}
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}
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