51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Threading.Tasks;
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public class motherFucker511 : MonoBehaviour
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{
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public int gameEscapeId;
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public int carrySeconds;
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// 定义一个事件,当 gameEscapeId 被更新时触发
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public static event Action<int> OnGameEscapeIdUpdated;
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private string token; // 用于保存收到的 token
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void Start()
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{
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// 监听登录获取 token
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LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
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}
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void HandleTokenReceived(string token)
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{
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this.token = token;
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Debug.Log("HandleTokenReceived监听=============================================================================================================:" + token);
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gameEscape(token);
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}
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public async Task gameEscape(string token)
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{
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// 用来给请求头赋值
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string Authorization = token;
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// 设置请求头
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Dictionary<string, string> head51 = new Dictionary<string, string>
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{
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{ "Authorization", Authorization }
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};
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// 发送请求并接收响应
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string response51 = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryLatest", "POST", "{}", head51);
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Debug.Log("5.1查询最近一场大屠杀" + response51);
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}
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}
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