_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/Conversion/DonatePanelItem.cs
舒荣森 26bb116f6c add
2024-11-26 15:50:49 +08:00

37 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class DonatePanelItem : BaseUIPanel
{
public TMP_InputField Recipient;
public TMP_InputField GiftQuantity;
public Text NumberOfFreeSnailShells;
public Text Fees;
public Text Total;
void Start()
{
Recipient.onValueChanged.AddListener((userInput) => GetInputData(userInput, Recipient));
GiftQuantity.onValueChanged.AddListener((userInput) => GetInputData(userInput, GiftQuantity));
GiftQuantity.onValueChanged.AddListener(GiftQuantityData);
}
void GetInputData(string userInput, TMP_InputField tmp)
{
//ButtonClickAnimationAsync(tmp.gameObject,1.01f);
}
async void GiftQuantityData(string userInput)
{
NumberOfFreeSnailShells.text = userInput;
await ButtonClickAnimationAsync(NumberOfFreeSnailShells.gameObject, 1.05f);
Fees.text = (int.Parse(userInput) * 0.08).ToString();
await ButtonClickAnimationAsync(Fees.gameObject, 1.05f);
Total.text = (int.Parse(userInput) + (int.Parse(userInput) * 0.08)).ToString();
await ButtonClickAnimationAsync(Total.gameObject, 1.05f);
}
}