27 lines
650 B
C#
27 lines
650 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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public class main_kuangchang :main_shop
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{
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[Header("跳转按钮")]
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public Button JumpBtn;
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[Header("跳转场景的编号")]
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public int SceneIndex;
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public override void Start()
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{
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JumpBtn.onClick.AddListener(() => asyncOnShopBTN(JumpBtn,SceneIndex));
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}
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public async void asyncOnShopBTN(Button BTN, int index)
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{
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await ButtonClickAnimationAsync(BTN.gameObject);
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BTN.transform.GetComponent<main_RedDot>().HideRedDot();
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SceneManager.LoadScene(index);
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}
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}
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