56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using Newtonsoft.Json;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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//5.2.3下注
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public class SnailKnightBet523 : MonoBehaviour
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{
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//返回的(解析后)====================
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//public KnightRoomBetList knightRoomBetList;
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//async void Start()
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//{
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// await SnailKnightBet(39592, 1, 3); // =============================== 示例,仅供测试
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//}
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public async Task<KnightRoomBetList> SnailKnightBet(int KnightId,float bet,int horseNo)
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{
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// 准备请求的头部信息,包含授权令牌
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Dictionary<string, string> head523 = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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// 请求体
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KnightBetBody knightBetBody = new KnightBetBody
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{
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userId = Global.global.serverResponse.data.userId,
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knightId = KnightId,
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bet = bet,
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horseNo = horseNo
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};
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// 异步发送请求
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string response523 = await web.SendRequest(web.URL + "/snail/gameKnight/userBet", "POST", JsonConvert.SerializeObject(knightBetBody), head523);
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// 调试输出接收到的响应
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Debug.Log("入参"+ JsonConvert.SerializeObject(knightBetBody) + "5.2.3下注: " + response523);
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// 将响应反序列化为对象
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try
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{
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// knightRoomBetList = JsonConvert.DeserializeObject<KnightRoomBetList>(response522);
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}
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catch (Exception ex)
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{
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Debug.LogError("反序列化响应失败: " + ex.Message);
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}
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// 返回解析后的 KnightRoomBetList 对象
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return null;
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}
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}
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