_TheStrongestSnail/TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/IUpdatable.cs
2024-11-12 14:06:34 +08:00

48 lines
2.4 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
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* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
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namespace Spine {
using Physics = Skeleton.Physics;
/// <summary>The interface for items updated by <see cref="Skeleton.UpdateWorldTransform(Physics)"/>.</summary>
public interface IUpdatable {
/// <param name="physics">Determines how physics and other non-deterministic updates are applied.</param>
void Update (Physics physics);
/// <summary>Returns false when this item won't be updated by
/// <see cref="Skeleton.UpdateWorldTransform(Skeleton.Physics)"/> because a skin is required and the
/// <see cref="Skeleton.Skin">active skin</see> does not contain this item.</summary>
/// <seealso cref="Skin.Bones"/>
/// <seealso cref="Skin.Constraints"/>
/// <seealso cref="BoneData.SkinRequired"/>
/// <seealso cref="ConstraintData.SkinRequired"/>
bool Active { get; }
}
}