85 lines
2.6 KiB
C#
85 lines
2.6 KiB
C#
using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class DonatePanelItem : BaseUIPanel
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{
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public TMP_InputField Recipient;
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public TMP_InputField GiftQuantity;
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public Text NumberOfFreeSnailShells;
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public GameObject voluteCoinObj;
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public Text Fees;
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public Text Total;
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public Button Button;
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void Start()
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{
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GiftQuantity.onValueChanged.AddListener(GiftQuantityData);
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Button.onClick.AddListener(buttonOnClick);
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//testLogo();
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}
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public class voluteCoinItem
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{
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public string toCuteNo;
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public int voluteCoin;
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}
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public mode mymode = mode.voluteCoin;
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public enum mode{
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voluteCoin = 0,//ÔùËÍÎÏ¿Ç
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slot = 1//ÔùËÍ
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}
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private void FixedUpdate()
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{
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if (mymode == mode.voluteCoin)
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{
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voluteCoinObj.SetActive(true);
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}
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else
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{
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voluteCoinObj.SetActive(false);
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}
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}
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async void buttonOnClick()
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{
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string response = "";//²âÊÔ
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if (mymode == mode.voluteCoin)
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{
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string body = "{\"toCuteNo\":" + (int.Parse(Recipient.text)).ToString() + ",\"voluteCoin\":" + GiftQuantity.text + "}";
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response = await web.SendRequest(web.URL + "/snail/transfer/voluteCoin", "POST", body, Global.global.CreateHeaders());
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}
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else
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{
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string body = "{\"toCuteNo\":" + (int.Parse(Recipient.text)).ToString() + ",\"slotId\":" + GiftQuantity.text + "}";
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response = await web.SendRequest(web.URL + "/snail/transfer/slot", "POST", body, Global.global.CreateHeaders());
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}
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ServerResponse18 serverResponse = JsonConvert.DeserializeObject<ServerResponse18>(response);
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if (serverResponse.code != 200)
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{
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addEventPopUp(serverResponse.message);
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}
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Destroy(gameObject);
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}
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async void GiftQuantityData(string userInput)
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{
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if (mymode == mode.voluteCoin)
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{
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if (string.IsNullOrWhiteSpace(userInput))
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{
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userInput = "0";
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}
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NumberOfFreeSnailShells.text = userInput;
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await ButtonClickAnimationAsync(NumberOfFreeSnailShells.gameObject, 1.05f);
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Fees.text = (int.Parse(userInput) * 0.08).ToString();
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await ButtonClickAnimationAsync(Fees.gameObject, 1.05f);
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Total.text = (int.Parse(userInput) + (int.Parse(userInput) * 0.08)).ToString();
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await ButtonClickAnimationAsync(Total.gameObject, 1.05f);
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}
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}
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}
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