127 lines
3.7 KiB
C#
127 lines
3.7 KiB
C#
using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class BossContro : MonoBehaviour
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{
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public Transform Parent;
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public Transform originalParent;
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public Transform BoosStartPos;
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//public static BossContro instance;
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public Transform StartPos;
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public Animator BossAni;//boos动画
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public bool IsLeft;
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public int HouseId;//房间编号
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public Transform BoosHouse;//boos房间
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public AllHouseContro allHouseContro;
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public GameObject bg;
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public Vector2 OrPos;
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public Allother allother;
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private Vector3 originalScale; // 保存原始大小
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// Start is called before the first frame update
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void Start()
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{
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//instance = this;
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originalParent = transform.parent;
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OrPos = transform.GetComponent<RectTransform>().anchoredPosition;
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originalScale=transform.localScale;
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}
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public void Zoomout()//缩小
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{
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Image image = GetComponent<Image>();
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image.rectTransform.DOScale(0.9f, 0.5f).SetEase(Ease.Linear);
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}
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public void ReplySize()//恢复大小
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{
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Image image = GetComponent<Image>();
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image.rectTransform.DOScale(originalScale, 0.5f).SetEase(Ease.Linear);
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}
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public void MoveParent()
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{
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// 记录原始的父物体
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// 将 childObject 设为新的 parentObject 的子节点,并放到最后一个位置
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transform.SetParent(Parent);
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transform.SetAsLastSibling();
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}
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public void ReturnParent()
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{
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ReplySize();
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// 需要时将 childObject 移回原始父物体,并设置为第一个子节点
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transform.SetParent(originalParent);
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transform.SetAsFirstSibling(); // 设置为第一个子节点
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Vector3 RePos = StartPos.position;
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transform.GetComponent<RectTransform>().anchoredPosition = OrPos;
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BoosStartPos=StartPos;
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//allHouseContro.CloseBoosDoor(BoosHouse.GetComponent<HouseBtn>());
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//Tools.MoveUpOrDwon(transform.parent.GetComponent<HouseBtn>().door, -270);//关门
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}
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public void BossMove(int Index)
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{
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Debug.Log("===========--------------");
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foreach (HouseBtn item in allHouseContro.HouseBtnList)
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{
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Debug.Log(item.roomNo.ToString() + "|" + Index.ToString());
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if (item.roomNo == Index)
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{
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GetComponent<PlayerMove>().EndPos = item.post.transform;
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}
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}
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//GetComponent<PlayerMove>().TypeEndPos1
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//switch (Index)
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//{
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// case 1:
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// GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos1;
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// break;
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// case 2:
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// GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos2;
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// break;
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// case 3:
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// GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos3;
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// break;
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// case 4:
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// GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos4;
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// break;
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// case 5:
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// GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos5;
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// break;
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// case 6:
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// GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos6;
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// break;
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// case 0:
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// GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos0;
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// break;
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//}
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//MoveParent();
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BossAni.SetInteger("State", 1); // 动画转为移动
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GetComponent<PlayerMove>().StartMove(); // 开始移动
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//Tools.MoveUpOrDwon(transform.parent.GetComponent<HouseBtn>().door, 270, () => {
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//});
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}
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}
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