_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/lianghaoLL/ShimingPanel.cs

55 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ShimingPanel : Base
{
public Text phonenumber;
public Button changePdBtn;
public Button Deregister_accountBtn;
public Button User_AgreementBtn;
public Button Privacy_PolicyBtn;
public Button checkBtn;
// Start is called before the first frame update
void Start()
{
changePdBtn.onClick.AddListener(ChangeClick);
Deregister_accountBtn.onClick.AddListener(Deregisterclick);
User_AgreementBtn.onClick.AddListener(User_AgreementClick);
Privacy_PolicyBtn.onClick.AddListener(PrivacyClick);
checkBtn.onClick.AddListener(CheckClick);
}
void ChangeClick()
{
GameObject change = (GameObject)Instantiate(Resources.Load("LLPrefabs/Change_Password"),this.transform.parent);
change.GetComponent<Change_Password>().shimingPanel = this;
}
void Deregisterclick()
{
}
void User_AgreementClick()
{
}
void PrivacyClick()
{
}
void CheckClick()
{
}
// Update is called once per frame
void Update()
{
}
}