_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/Conversion/Conversion.cs
2024-11-26 02:59:54 +08:00

25 lines
782 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Conversion : BaseUIPanel
{
public Button Button1;
public Button Button2;
public GameObject game;
void Start()
{
Button1.onClick.AddListener(() =>ButtononClick(ConversionItem.mode.ShellToEgg, Button1));
Button2.onClick.AddListener(() =>ButtononClick(ConversionItem.mode.EggToShell, Button2));
}
void ButtononClick(ConversionItem.mode mymode, Button button)
{
ButtonClickAnimationAsync(button.gameObject);
Canvas canvas = GetComponentInParent<Canvas>();
GameObject conver = Instantiate(game, canvas.transform);
conver.GetComponentInChildren<ConversionItem>().mymode = mymode;
}
}