97 lines
2.5 KiB
C#
97 lines
2.5 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using DG.Tweening;
|
|
|
|
//MD FUCK Everthing
|
|
//史山,别学
|
|
public class mainBTN :main_game
|
|
{
|
|
[Header("在父类的基础上添加的")]
|
|
public Button BTN5;
|
|
public Button BTN6;
|
|
public Button BTN7;
|
|
public Button BTN8;
|
|
[Header("需要一一对应")]
|
|
public GameObject panel5;
|
|
public GameObject panel6;
|
|
public GameObject panel7;
|
|
public GameObject panel8;
|
|
|
|
[Header("下面是本脚本的")]
|
|
public GameObject mainPanel;
|
|
private RectTransform mainPanelRect;
|
|
|
|
public GameObject BTN_0;
|
|
public GameObject BTN_1;
|
|
public GameObject BTN_2;
|
|
public GameObject BTN_3;
|
|
|
|
public GameObject BTN_0_0;
|
|
public GameObject BTN_1_1;
|
|
public GameObject BTN_2_2;
|
|
public GameObject BTN_3_3;
|
|
|
|
|
|
|
|
|
|
// Start is called before the first frame update
|
|
public override void Start()
|
|
{
|
|
base.Start();
|
|
|
|
// 确保mainPanel不为空
|
|
if (mainPanel == null)
|
|
{
|
|
Debug.LogError("mainPanel is not assigned!");
|
|
return;
|
|
}
|
|
|
|
mainPanelRect = mainPanel.GetComponent<RectTransform>();
|
|
|
|
// 添加按钮点击事件
|
|
BTN_0.GetComponent<Button>().onClick.AddListener(() => MovePanel(0));
|
|
BTN_1.GetComponent<Button>().onClick.AddListener(() => MovePanel(-2100));
|
|
BTN_2.GetComponent<Button>().onClick.AddListener(() => MovePanel(-3760));
|
|
BTN_3.GetComponent<Button>().onClick.AddListener(() => MovePanel(-5350));
|
|
|
|
|
|
BTN5.onClick.AddListener(() => {
|
|
asyncOnShopBTN(BTN5, panel5);
|
|
});
|
|
BTN6.onClick.AddListener(() => {
|
|
asyncOnShopBTN(BTN6, panel6);
|
|
});
|
|
BTN7.onClick.AddListener(() => {
|
|
asyncOnShopBTN(BTN7, panel7);
|
|
});
|
|
BTN8.onClick.AddListener(() => {
|
|
asyncOnShopBTN(BTN8, panel8);
|
|
});
|
|
|
|
}
|
|
|
|
// 统一的面板移动方法
|
|
public void MovePanel(float targetX)
|
|
{
|
|
// 更新按钮的显示和隐藏
|
|
BTN_0.SetActive(targetX != 0);
|
|
BTN_1.SetActive(targetX != -2100);
|
|
BTN_2.SetActive(targetX != -3760);
|
|
BTN_3.SetActive(targetX != -5350);
|
|
|
|
BTN_0_0.SetActive(targetX == 0);
|
|
BTN_1_1.SetActive(targetX == -2100);
|
|
BTN_2_2.SetActive(targetX == -3760);
|
|
BTN_3_3.SetActive(targetX == -5350);
|
|
|
|
// 使用 DOTween 实现平滑移动
|
|
mainPanelRect.DOKill(); // 杀死之前的动画,防止重复动画干扰
|
|
mainPanelRect.DOAnchorPosX(targetX, 0.3f).SetEase(Ease.Linear);
|
|
}
|
|
|
|
|
|
|
|
}
|