356 lines
12 KiB
C#
356 lines
12 KiB
C#
using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Unity.VisualScripting;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Windows;
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public class AllHouseContro : MonoBehaviour
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{
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public PlayerInfo settlementCoinUpdate;//结算后更新左上角玩家金币数字===================================================================
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public List<HouseBtn> HouseBtnList=new List<HouseBtn>();
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public int roomNo = -1;
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public int escapeId = -1;
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public string gameNo;
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public GameObject text;
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public GameObject detailsText;
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public HouseBtn house;
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public List<GameObject> bossobj;
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public HouseBtn BoosHouse;//Boos房间
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public GameObject BazhuPanel;
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public WarnPanel warnPanel;
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public List<GameObject> wonnius = new List<GameObject>();
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public Allother allother;//控制其他蜗牛
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public bool HaveallotherMove;
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public List<otherWoniu> otherWoniusList=new List<otherWoniu>();//其他蜗牛列表
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public PlayerMove player;//玩家
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public bool HaveLoad;
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public HistoryPanel historyPanel;
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// Start is called before the first frame update
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async void Start()
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{
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battleRoyaleGameDetails();
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GetInfo516();
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InvokeRepeating("checkOutAllTheEscapeRoomsAsync", 2,2);
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}
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void OnDestroy()
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{
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CancelInvoke("checkOutAllTheEscapeRoomsAsync");
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}
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public async Task battleRoyaleGameDetails()//5.1.1
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{
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foreach (HouseBtn item in HouseBtnList)
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{
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item.gameObject.GetComponentInChildren<Button>().onClick.RemoveAllListeners();
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item.gameObject.GetComponentInChildren<Button>().onClick.AddListener(item.OnClickBtn);
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//item.wn.GetComponent<wuniusj>().show();
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}
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Dictionary<string, string> head511 = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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string response511 = await web.SendRequest(web.URL + "/snail/gameEscape/queryLatest", "POST", "{}", head511);
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Debug.Log("5.1.1查询最近一场大屠杀" + response511);
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// 解析服务器返回的数据
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Global.global.response = JsonConvert.DeserializeObject<ServerResponse>(response511);
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escapeId = Global.global.response.data.gameEscapeModel.id;
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gameNo = Global.global.response.data.gameEscapeModel.gameNo;
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int index = 0;
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foreach (GameEscapeRoomResponseVo item in Global.global.response.data.gameEscapeRoomResponseVoList)
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{
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HouseBtnList[index].escapeId = item.escapeId;
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HouseBtnList[index].roomNo = item.roomNo;
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HouseBtnList[index].roomBeansCoin = item.roomBeansCoin;
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HouseBtn a = HouseBtnList[index];
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HouseBtnList[index].gameObject.GetComponentInChildren<Button>().onClick.AddListener(() => {
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roomNo = item.roomNo;
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Debug.Log(a.gameObject.name);
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house = a;
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Debug.Log("=====-----" + item.roomNo.ToString());
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});
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index++;
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}
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is_jisha_jiesuan = false;
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is_jisha = false;
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StartCoroutine(LoadPanel.instance.ToHidePanel());
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}
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public bool is_jisha = false;
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public bool is_jisha_jiesuan = false;
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public async void checkOutAllTheEscapeRoomsAsync()//5.1.2
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{
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//GetInfo516();
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//Debug.Log("===");
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userIDgameId body = new userIDgameId();
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body.userId = Global.global.serverResponse.data.userId;
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body.escapeId = escapeId;
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string response = await web.SendRequest(web.URL+"/snail/gameEscape/queryEscapeRoomList", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
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Debug.Log("5.1.2查询逃亡房间 请求:"+ JsonUtility.ToJson(body) +" 详情响应: " + response);
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ServerResponse serverResponse = JsonConvert.DeserializeObject<ServerResponse>(response);
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int index = 0;
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foreach (var item in serverResponse.data.gameEscapeRoomResponseVoList){
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if (HouseBtnList.Count > index)
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{
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HouseBtnList[index].text.GetComponentInChildren<TextBox>().SetText(item.roomBeansCoin);
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}
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index++;
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}
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Debug.Log("更新房间蜗牛蛋");
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if(serverResponse.data.carrySeconds == -1)
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{
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OtherBack();
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player.ReturnStartPos();
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detailsText.GetComponentInChildren<Text>().text = "";//游戏结束
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battleRoyaleGameDetails();
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LoadPanel.instance.ShowPanel();
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GetInfo516();
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}
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else if (serverResponse.data.carrySeconds < 45){
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//ClearBoosHouseId();//清空boos房间号
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ControAllDoorOpen();
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text.GetComponentInChildren<Text>().text = (45 - serverResponse.data.carrySeconds).ToString();
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detailsText.GetComponentInChildren<Text>().text = "秒后霸主出现";
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await Task.Delay(1000);
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text.GetComponentInChildren<Text>().text = (45 - serverResponse.data.carrySeconds - 1).ToString();
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if (!HaveallotherMove)
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{
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StartCoroutine(allother.WoniuToMove());
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HaveallotherMove = true;
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//其他蜗牛进笼子
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}
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}
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else if (serverResponse.data.carrySeconds > 45 && serverResponse.data.carrySeconds < 50)
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{
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ControAllDoorClose();//关门
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OpenBoosDoor(BoosHouse);//boos开门
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text.GetComponentInChildren<Text>().text = "";
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detailsText.GetComponentInChildren<Text>().text = "";//霸主出现
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if (!is_jisha){
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is_jisha = true;
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warnPanel.ShowPanel();
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await Task.Delay(3000);
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warnPanel.HidePanel();
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response = await web.SendRequest(web.URL + "/snail/gameEscape/queryKill", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
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//Debug.Log("5.1.4: " + response);
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ServerResponse514 serverResponse_514 = JsonConvert.DeserializeObject<ServerResponse514>(response);
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string[] parts = serverResponse_514.data.roomNoKill.Split(","); // 根据 ',' 分割字符串d
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int index_ = 0;
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foreach (string part in parts) {
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if (parts.Length > index_)
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{
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int a = 0;
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foreach (HouseBtn item in HouseBtnList)
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{
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if (a == int.Parse(parts[index_])) {
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bossobj[index_].GetComponent<BossContro>().BossMove(int.Parse(parts[index_]));
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bossobj[index_].GetComponent<PlayerMove>().room_id = parts[index_];
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}
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a++;
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}
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index_++;
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}
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else
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{
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Debug.Log("sdsdsdssssssssssssssss" + parts.Length);
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}
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}
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//击杀刷新房间蛋
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//checkOutAllTheEscapeRoomsAsync();
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}
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}
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else if (serverResponse.data.carrySeconds > 56) {
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CloseBoosDoor(BoosHouse);
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ClearBoosHouseId();////
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text.GetComponentInChildren<Text>().text = "";
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detailsText.GetComponentInChildren<Text>().text = "";//结算
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PlayerInfo.instance.AllBetCoins = 0;//投注归0
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PlayerInfo.instance.SelfWoniuText.text= PlayerInfo.instance.AllBetCoins.ToString();
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PlayerInfo.instance.HaveBet=false;
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HaveallotherMove=false;
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if (!is_jisha_jiesuan)
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{
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is_jisha_jiesuan = true;
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response = await web.SendRequest(web.URL + "/snail/gameEscape/queryUserBetResult", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
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Debug.Log("5.1.5: " + response);
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ServerResponse515 serverResponse_515 = JsonConvert.DeserializeObject<ServerResponse515>(response);
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if (serverResponse_515.data==null)
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{
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Debug.Log("5.1.5:结算数据为空");
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}
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else
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{
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switch (serverResponse_515.data.outcome)
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{
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case 0:
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Debug.Log("没有结果");
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BoosReturn();
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break;
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case 1:
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SucceePanel.instance.ShowPanel();
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Debug.Log("胜利");
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BoosReturn();
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break;
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case 2:
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FailPanel.instance.ShowPanel();
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Debug.Log("失败");
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BoosReturn();
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break;
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}
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settlementCoinUpdate.QueryPlayerInfo();
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Debug.Log("结算后更新左上角玩家蜗蛋数量:===============================================" + settlementCoinUpdate.Money);
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}
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}
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}
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}
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public async void GetInfo516()
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{
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string response = await web.SendRequest(web.URL + "/snail/gameEscape/queryLatestRecord", "POST", null, Global.global.CreateHeaders());
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Debug.Log("5.1.6: " + response);
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ServerResponse516 serverResponse_516 = JsonConvert.DeserializeObject<ServerResponse516>(response);
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Debug.Log(serverResponse_516.data.gameEscapeRoomKillCountResponseVoList[0].roomNo+"sdsdddddddddddddddddddddddddddddddd");
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foreach (gameEscapeRoomKillCountResponseVo item in serverResponse_516.data.gameEscapeRoomKillCountResponseVoList)
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{
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historyPanel.SetKilledText(item);
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}
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//historyPanel.SetKilledText(serverResponse_516.data.gameEscapeRoomKillCountResponseVoList);
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foreach (gameEscapeModel item in serverResponse_516.data.gameEscapeModelList)
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{
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if (item.gameNo == gameNo)
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{
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historyPanel.SetKillHouse(item);
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}
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}
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}
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public void OtherBack()
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{
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foreach (otherWoniu item in otherWoniusList)
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{
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item.BackWait();
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Debug.Log("other回去");
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}
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}
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public void ClearBoosHouseId()
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{
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foreach (GameObject item in bossobj)//Boos回去
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{
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item.transform.GetComponent<BossContro>().HouseId = -1;
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}
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}
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public async void BoosReturn()
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{
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foreach (GameObject item in bossobj)//Boos回去
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{
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await Task.Delay(100);
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item.GetComponent<BossContro>().ReturnParent();
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}
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}
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public void ControAllDoorOpen()
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{
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for (int i=0;i<HouseBtnList.Count;i++)
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{
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if (!HouseBtnList[i].DoorIsOpen)
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{
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Tools.MoveUpOrDwon(HouseBtnList[i].door,270);
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HouseBtnList[i].DoorIsOpen = true;
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}
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}
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}
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public void ControAllDoorClose()
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{
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for (int i = 0; i < HouseBtnList.Count; i++)
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{
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if (HouseBtnList[i].DoorIsOpen)
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{
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Tools.MoveUpOrDwon(HouseBtnList[i].door, -270);
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HouseBtnList[i].DoorIsOpen = false;
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}
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}
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}
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public void ControOneDoorOpen(int id,System.Action onComplete = null)
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{
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Tools.MoveUpOrDwon(HouseBtnList[id-1].door, 270,onComplete);
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HouseBtnList[id-1].DoorIsOpen = true;
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}
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public void ControOneDoorClose(int id, System.Action onComplete = null)
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{
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Tools.MoveUpOrDwon(HouseBtnList[id - 1].door, -270, onComplete);
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HouseBtnList[id - 1].DoorIsOpen = false;
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}
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public void OpenBoosDoor(HouseBtn boosHouse)
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{
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if (!boosHouse.DoorIsOpen)
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{
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Tools.MoveUpOrDwon(boosHouse.door, 270);
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boosHouse.DoorIsOpen = true;
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}
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}
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public void CloseBoosDoor(HouseBtn boosHouse)
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{
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if (boosHouse.DoorIsOpen)
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{
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Tools.MoveUpOrDwon(boosHouse.door, -270);
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boosHouse.DoorIsOpen = false;
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}
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}
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}
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