210 lines
6.4 KiB
C#
210 lines
6.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class BettingBtn : MonoBehaviour
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{
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public static BettingBtn instance;
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public GameObject BetList;
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public Button NumBtn;
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public Text BetText;
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public float BetValue;//投注的值
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public float AllBetValue;//投注总值
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public Button BetButton;//投注的按钮
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public GameObject text1;
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public GameObject text2;
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public GameObject text3;
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public GameObject text4;
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public GameObject text5;
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public GameObject text6;
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public List<GameObject> list=new List<GameObject>();
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// Start is called before the first frame update
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void Start()
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{
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instance = this;
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BetList.SetActive(false);
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NumBtn.onClick.AddListener(OnClickNumBtn);
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BetButton.onClick.AddListener(OnClickBetBtn);
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BetValue = 50;//默认50
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SetBet();
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}
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void OnClickNumBtn()
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{
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BetList.SetActive(true);
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}
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void OnClickBetBtn()
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{
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if (HegemonTime.instance.timeNum>20)
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{
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switch (PlayerMovePos.instance.HouseId)
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{
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case 1:
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if (PlayerInfo.instance.SetMoney(-BetValue))
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{
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text1.GetComponent<TextBox>().SetText(BetValue);
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AllBetValue += BetValue;
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}
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break;
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case 2:
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if (PlayerInfo.instance.SetMoney(-BetValue))
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{
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text2.GetComponent<TextBox>().SetText(BetValue);
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AllBetValue += BetValue;
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}
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break;
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case 3:
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if (PlayerInfo.instance.SetMoney(-BetValue))
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{
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text3.GetComponent<TextBox>().SetText(BetValue);
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AllBetValue += BetValue;
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}
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break;
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case 4:
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if (PlayerInfo.instance.SetMoney(-BetValue))
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{
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text4.GetComponent<TextBox>().SetText(BetValue);
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AllBetValue += BetValue;
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}
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break;
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case 5:
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if (PlayerInfo.instance.SetMoney(-BetValue))
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{
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text5.GetComponent<TextBox>().SetText(BetValue);
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AllBetValue += BetValue;
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}
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break;
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case 6:
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if (PlayerInfo.instance.SetMoney(-BetValue))
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{
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text6.GetComponent<TextBox>().SetText(BetValue);
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AllBetValue += BetValue;
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}
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break;
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default:
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Debug.Log("请选择房间");
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break;
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}
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}
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else
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{
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Debug.Log("现在无法投注");
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}
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}
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void SetBet()
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{
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// 获取所有的Button组件
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Button[] buttons = BetList.GetComponentsInChildren<Button>();
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// 遍历每一个Button,添加点击事件
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foreach (Button button in buttons)
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{
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button.onClick.AddListener(() => {
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BetText.text = button.transform.GetComponentInChildren<Text>().text;
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BetValue = float.Parse(BetText.text);
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BetList.SetActive(false);
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});
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}
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}
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public void GiveMoney()
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{
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float AllMoney = text1.GetComponent<TextBox>().ReturnText() + text2.GetComponent<TextBox>().ReturnText() + text3.GetComponent<TextBox>().ReturnText()
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+ text4.GetComponent<TextBox>().ReturnText() + text5.GetComponent<TextBox>().ReturnText() + text6.GetComponent<TextBox>().ReturnText();
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switch (BossContro.instance.HouseId)
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{
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case 1:
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text1.GetComponent<TextBox>().PlayAni();
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ControMoney(text1);
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break;
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case 2:
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text2.GetComponent<TextBox>().PlayAni();
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ControMoney(text2);
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break;
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case 3:
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text3.GetComponent<TextBox>().PlayAni();
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ControMoney(text3);
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break;
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case 4:
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text4.GetComponent<TextBox>().PlayAni();
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ControMoney(text4);
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break;
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case 5:
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text5.GetComponent<TextBox>().PlayAni();
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ControMoney(text5);
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break;
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case 6:
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text6.GetComponent<TextBox>().PlayAni();
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ControMoney(text6);
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break;
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}
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}
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public void ControMoney(GameObject text)
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{
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float giveMoney= text.GetComponent<TextBox>().ReturnText();
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text.GetComponent<TextBox>().SetText(-giveMoney);
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float AllMoney = text1.GetComponent<TextBox>().ReturnText() + text2.GetComponent<TextBox>().ReturnText() + text3.GetComponent<TextBox>().ReturnText()
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+ text4.GetComponent<TextBox>().ReturnText() + text5.GetComponent<TextBox>().ReturnText() + text6.GetComponent<TextBox>().ReturnText();
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for (int i=0;i<list.Count;i++)
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{
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if (list[i]==text)
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{
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continue;
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}
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list[i].GetComponent<TextBox>().SetText(giveMoney*(list[i].GetComponent<TextBox>().ReturnText()/AllMoney));
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}
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}
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public void GiveMoneyToPlayer()
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{
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switch (PlayerMovePos.instance.HouseId)
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{
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case 1:
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PlayerInfo.instance.SetMoney(text1.GetComponent<TextBox>().ReturnText()/2);
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break;
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case 2:
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PlayerInfo.instance.SetMoney(text2.GetComponent<TextBox>().ReturnText()/2);
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break;
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case 3:
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PlayerInfo.instance.SetMoney(text3.GetComponent<TextBox>().ReturnText() / 2);
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break;
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case 4:
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PlayerInfo.instance.SetMoney(text4.GetComponent<TextBox>().ReturnText()/2);
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break;
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case 5:
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PlayerInfo.instance.SetMoney(text5.GetComponent<TextBox>().ReturnText() / 2);
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break;
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case 6:
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PlayerInfo.instance.SetMoney(text6.GetComponent<TextBox>().ReturnText() / 2);
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break;
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default:
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Debug.Log("未选择房间");
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break;
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}
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}
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}
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