23 lines
671 B
C#
23 lines
671 B
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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public class Announcementitem : MonoBehaviour
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{
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public Text neirong;
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public Text creatTime;
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public Announcement announcement;
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// Start is called before the first frame update
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public async void onclik()
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{
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GameObject prefab = Resources.Load<GameObject>("LLPrefabs/AnnouncementTongzhi");
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Canvas canvas = GetComponentInParent<Canvas>();
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Instantiate(prefab, canvas.transform);
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await Task.Delay(100);
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prefab.GetComponent<AnnouncementTongzhi>().Announcement = announcement;
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}
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}
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