52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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public class BetBtn : MonoBehaviour
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{
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public static BetBtn instance;
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public GameObject BetList;
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public Button NumBtn;
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public Text BetText;
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public float BetValue;//投注的值
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public float AllBetValue;//投注总值
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public Button BetButton;//投注的按钮
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// Start is called before the first frame update
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void Start()
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{
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instance = this;
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BetList.SetActive(false);
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NumBtn.onClick.AddListener(OnClickNumBtn);
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BetValue = 50;//默认50
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SetBet();
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnClickNumBtn()
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{
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BetList.SetActive(true);
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}
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void SetBet()
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{
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// 获取所有的Button组件
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Button[] buttons = BetList.GetComponentsInChildren<Button>();
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// 遍历每一个Button,添加点击事件
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foreach (Button button in buttons)
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{
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button.onClick.AddListener(() => {
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BetText.text = button.transform.GetComponentInChildren<Text>().text;
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BetValue = float.Parse(BetText.text);
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BetList.SetActive(false);
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});
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}
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}
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}
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