_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/otherWoniu.cs
2024-11-21 12:03:01 +08:00

54 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class otherWoniu : MonoBehaviour
{
public Transform OrPosTrams;//出发点
public Transform Panrent;//父亲节点
//public AllHouseContro allHouseContros;
// Start is called before the first frame update
void Start()
{
//OtherWoniuMove();
//allHouseContros=GameObject.Find("Canvas/Bg").GetComponent<AllHouseContro>();
}
public void OtherWoniuMove(HouseBtn house)
{
transform.GetComponent<OtherMove>().EndPos=house.post.transform;
transform.GetComponent<OtherMove>().StartMove();
}
public void BackWait()
{
// 需要时将 childObject 移回原始父物体,并设置为第一个子节点
transform.SetParent(Panrent);
Vector3 RePos = Panrent.position;
RePos = new Vector2(RePos.x + Random.Range(-300, 300), RePos.y + Random.Range(-80, 80));
transform.position = RePos;
transform.GetComponent<PlayerMovePos>().StartPos = OrPosTrams;
//transform.position =new Vector2 (Random.Range(-50,50), Random.Range(-50, 50));
}
}