57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using System;
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//查询最近一场蜗牛骑士游戏详情
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public class queryClosestKnight521 : MonoBehaviour
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{
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//返回的(解析后)
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public ClosestKnight closestKnight;
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public async Task<ClosestKnight> queryClosestKnight() // 5.2.1
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{
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// 准备请求的头部信息,包含授权令牌
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Dictionary<string, string> head521 = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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// 请求体可以为空对象(即 "{}")
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string requestBody = "{}";
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// 异步发送请求以获取最新的蜗牛骑士信息
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string response521 = await web.SendRequest(web.URL + "/snail/gameKnight/queryLatest", "POST", requestBody, head521);
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// 调试输出接收到的响应
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Debug.Log("5.2.1查询最近一场蜗牛骑士" + response521);
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//将响应反序列化为 ClosestKnight 对象
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// 将返回的 JSON 字符串反序列化为 ClosestKnight 对象
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ClosestKnight closestKnight = JsonConvert.DeserializeObject<ClosestKnight>(response521);
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//if (closestKnight != null && closestKnight.Data != null)
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//{
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// Debug.Log("携带的秒数: " + closestKnight.Data.CarrySeconds);
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// Debug.Log("游戏ID: " + closestKnight.Data.GameKnightModel.Id);
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// Debug.Log("游戏开始时间: " + closestKnight.Data.GameKnightModel.StartTime);
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// // 遍历房间响应列表
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// foreach (var room in closestKnight.Data.GameKnightRoomResponseVoList)
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// {
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// Debug.Log("骑士ID: " + room.KnightId);
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// Debug.Log("马匹编号: " + room.HorseNo);
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// Debug.Log("马匹用户编号: " + room.HorseUserNo);
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// Debug.Log("马匹豆币: " + room.HorseBeansCoin);
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// }
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//}
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// 返回解析后的 closestKnight 对象
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return closestKnight;
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}
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}
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