_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/lianghaoLL/CancelAccount.cs
2024-12-10 00:51:37 +08:00

60 lines
1.8 KiB
C#

using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
public class CancelAccount : Base
{
public TMP_InputField account;
public TMP_InputField YanzhengmaInput;
public Button ConfirmBtn;
public Button CancelBtn;
// Start is called before the first frame update
async void Start()
{
RealPlayerInfo realPlayerInfo = new RealPlayerInfo();
queryPlayerInfo queryPlayerInfo = new queryPlayerInfo();
realPlayerInfo = await queryPlayerInfo.QueryPlayerInfoPro();
account.text = "" + realPlayerInfo.data.userName;
ConfirmBtn.onClick.AddListener(ConfirmClick);
CancelBtn.onClick.AddListener((() => {Destroy(gameObject);}));
}
async void ConfirmClick()
{
string response = "";//测试
string body = "{\"verifyCode\":" + int.Parse(YanzhengmaInput.text) + "}";
Debug.Log(body);
response = await web.SendRequest(web.URL + "/snail/user/cancel", "POST", body, Global.global.CreateHeaders());
Debug.Log(response);
ChangepassRt cpr = JsonConvert.DeserializeObject<ChangepassRt>(response);
addEventPopUp(cpr.message);
if (cpr.code == 200)
{
Destroy(this.gameObject);
#if UNITY_EDITOR
// 在编辑器模式下停止播放
if (EditorApplication.isPlaying)
{
EditorApplication.isPlaying = false;
}
else
{
Debug.Log("正在测试环境中退出");
}
#else
// 在打包后的环境中退出
Debug.Log("正在打包环境中退出");
Application.Quit();
#endif
}
}
// Update is called once per frame
void Update()
{
}
}