48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using UnityEngine.UI;
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using Newtonsoft.Json;
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public class Change_Password : Base
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{
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public TMP_InputField PhonenumberInput;
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public TMP_InputField YanzhengmaInput;
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public TMP_InputField NewPasswordInput;
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public Button ConfirmBtn;
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public ShimingPanel shimingPanel;
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// Start is called before the first frame update
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void Start()
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{
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ConfirmBtn.onClick.AddListener(ConfirmClick);
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PhonenumberInput.placeholder.GetComponent<TextMeshProUGUI>().text = shimingPanel.phonenumber.text;
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}
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async void ConfirmClick()
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{
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string response = "";//²âÊÔ
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string body = "{\"password\":\"" +NewPasswordInput.text + "\",\"verifyCode\":" + int.Parse(YanzhengmaInput.text) + "}";
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Debug.Log(body);
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response = await web.SendRequest(web.URL + "/snail/user/changePassword", "POST", body, Global.global.CreateHeaders());
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Debug.Log(response);
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ChangepassRt cpr= JsonConvert.DeserializeObject<ChangepassRt>(response);
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addEventPopUp(cpr.message);
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if (cpr.code == 200)
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{
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Destroy(this.gameObject);
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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public class ChangepassRt : Response
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{
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}
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