_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/Scene_main/Scene_main_jiekou.cs
2024-11-27 11:25:42 +08:00

40 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class Scene_main_jiekou :Base
{
public static Scene_main_jiekou instance;
public mainBTN _mainBTN;
private RealPlayerInfo _realPlayerInfo;
private queryPlayerInfo _queryPlayerInfo;
// Start is called before the first frame update
private void Awake()
{
instance = this;
//getInfo();
}
async void getInfo()
{
await StartAsync();
Debug.Log(_realPlayerInfo.data.nickName);
Debug.Log(_realPlayerInfo.data.voluteCoin);
Debug.Log(_realPlayerInfo.data.beansCoin);
_mainBTN.UpDatePlayer(_realPlayerInfo.data.nickName, _realPlayerInfo.data.voluteCoin.ToString("f1")+"M", _realPlayerInfo.data.beansCoin.ToString("f1")+"M");
}
async Task StartAsync()
{
_realPlayerInfo = new RealPlayerInfo();
_queryPlayerInfo = new queryPlayerInfo();
_realPlayerInfo = await _queryPlayerInfo.QueryPlayerInfoPro();
}
}