_TheStrongestSnail/TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/PathConstraintData.cs
2024-11-12 14:06:34 +08:00

73 lines
3.5 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace Spine {
public class PathConstraintData : ConstraintData {
internal ExposedList<BoneData> bones = new ExposedList<BoneData>();
internal SlotData target;
internal PositionMode positionMode;
internal SpacingMode spacingMode;
internal RotateMode rotateMode;
internal float offsetRotation;
internal float position, spacing, mixRotate, mixX, mixY;
public PathConstraintData (string name) : base(name) {
}
public ExposedList<BoneData> Bones { get { return bones; } }
public SlotData Target { get { return target; } set { target = value; } }
public PositionMode PositionMode { get { return positionMode; } set { positionMode = value; } }
public SpacingMode SpacingMode { get { return spacingMode; } set { spacingMode = value; } }
public RotateMode RotateMode { get { return rotateMode; } set { rotateMode = value; } }
public float OffsetRotation { get { return offsetRotation; } set { offsetRotation = value; } }
public float Position { get { return position; } set { position = value; } }
public float Spacing { get { return spacing; } set { spacing = value; } }
/// <summary> A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.</summary>
public float RotateMix { get { return mixRotate; } set { mixRotate = value; } }
/// <summary> A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.</summary>
public float MixX { get { return mixX; } set { mixX = value; } }
/// <summary> A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.</summary>
public float MixY { get { return mixY; } set { mixY = value; } }
}
public enum PositionMode {
Fixed, Percent
}
public enum SpacingMode {
Length, Fixed, Percent, Proportional
}
public enum RotateMode {
Tangent, Chain, ChainScale
}
}