39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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public class BuyGoodId42 : MonoBehaviour
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{
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public async Task<BuyGoodIdResponse> buyGoodId(int cutePoolId) // 4.2
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{
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// 准备请求的头部信息,包含授权令牌
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Dictionary<string, string> head41 = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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// 请求体
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BuyGoodIdBody buyGoodIdBody = new BuyGoodIdBody
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{
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userId = Global.global.serverResponse.data.userId,
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cutePoolId = cutePoolId
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};
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// 异步发送请求
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Debug.Log("======入参======" + JsonConvert.SerializeObject(buyGoodIdBody));
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string response42 = await web.SendRequest(web.URL + "/snail/cutePool/buy", "POST", JsonConvert.SerializeObject(buyGoodIdBody), head41);
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// 调试输出接收到的响应
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Debug.Log("4.2购买靓号==" + response42);
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// 将响应反序列化为对象
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BuyGoodIdResponse buyGoodIdResponse = JsonConvert.DeserializeObject<BuyGoodIdResponse>(response42);
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Debug.Log("8==================================D" + buyGoodIdResponse.Data.TotalCount);
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return buyGoodIdResponse;
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}
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}
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