56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class DonateTc : BaseUIPanel
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{
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public Text ConfirmText;
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public Button ConfirmBtn;
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public Button CancelBtn;
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public DonatePanelItem donatePanelItem;
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// Start is called before the first frame update
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void Start()
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{
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ConfirmBtn.onClick.AddListener(ConfrimPanel);
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CancelBtn.onClick.AddListener(CancelPanel);
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}
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void CancelPanel()
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{
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Destroy(this.gameObject);
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}
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async void ConfrimPanel()
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{
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string response = "";//²âÊÔ
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if (donatePanelItem.mymode == DonatePanelItem.mode.voluteCoin)
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{
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string body = "{\"toCuteNo\":\"" + (int.Parse(donatePanelItem.Recipient.text)).ToString() + "\",\"voluteCoin\":" + int.Parse(donatePanelItem.GiftQuantity.text) + "}";
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Debug.Log(body);
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response = await web.SendRequest(web.URL + "/snail/transfer/voluteCoin", "POST", body, Global.global.CreateHeaders());
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}
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else
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{
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string body = "{\"toCuteNo\":\"" + (int.Parse(donatePanelItem.Recipient.text)).ToString() + "\",\"slotCount\":" + int.Parse(donatePanelItem.GiftQuantity.text) + "}";
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Debug.Log(body);
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response = await web.SendRequest(web.URL + "/snail/transfer/slot", "POST", body, Global.global.CreateHeaders());
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}
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ServerResponse18 serverResponse = JsonConvert.DeserializeObject<ServerResponse18>(response);
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if (serverResponse.code != 200)
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{
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addEventPopUp(serverResponse.message);
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}
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// Destroy(gameObject);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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