56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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//10.3,购买合约
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public class buyMiningContract103 : MonoBehaviour
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{
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public async Task<BuyMiningResponse> BuyMiningContract(long contractId) // 9.1
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{
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// 准备请求的头部信息,包含授权令牌
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Dictionary<string, string> head = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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queryPlayerInfo queryPlayerInfo = new queryPlayerInfo();
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RealPlayerInfo realPlayerInfo = await queryPlayerInfo.QueryPlayerInfoPro();
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BuyMiningContractBody body = new BuyMiningContractBody();
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body.userId = realPlayerInfo.data.userId;
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body.contractId = contractId;
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Debug.Log(JsonConvert.SerializeObject(body)+"====入参====");
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// 异步发送请求以获取最新的蜗牛骑士信息
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string response0103 = await web.SendRequest(web.URL + "/snail/mining/buyMiningContract" , "POST", JsonConvert.SerializeObject(body), head);
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// 调试输出接收到的响应
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Debug.Log("10.3购买合约" + response0103);
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// 将响应反序列化为对象
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BuyMiningResponse buyMiningResponse = JsonConvert.DeserializeObject<BuyMiningResponse>(response0103);
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Debug.Log("10.3购买合约的ID" + buyMiningResponse.data);
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// 返回解析后的对象
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return buyMiningResponse;
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}
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}
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//==========请求体===========================
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public class BuyMiningContractBody
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{
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public long contractId;
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public long userId;
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}
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//==========返回值===========================
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public class BuyMiningResponse : Response
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{
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public long data;
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}
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public class BuyResponse
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{
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public long id;
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}
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