46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class SucceePanel : BasePanel
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{
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public Button ReturnBtn;
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public GameObject moveObject;
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public static SucceePanel instance;
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public GameObject bg;
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public TextMeshProUGUI textSnailEggs;//蜗牛蛋文本
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public override void Start()
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{
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instance = this;
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base.Start();
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ReturnBtn.onClick.AddListener(OnClickReBtn);
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}
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public void OnClickReBtn()
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{
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HidePanel();
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}
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public override void HidePanel()
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{
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base.HidePanel();
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//BossContro.instance.ReturnParent();
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MaskContro.instance.SetMask(false);
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//都返回原来的位置
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}
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public override void ShowPanel()
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{
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base.ShowPanel();
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//foreach (GameObject item in bg.GetComponent<AllHouseContro>().bossobj)
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//{
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// item.GetComponent<BossContro>().ReturnParent();
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//}
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//FailPanel.instance.dic[room_id].GetComponent<BossContro>().ReturnParent();
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}
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}
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