_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/ListPanel.cs
2024-12-11 16:57:42 +08:00

390 lines
11 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ListPanel : BasePanel
{
public static ListPanel instance;
public Button returnBtn;
public Toggle toggle1; // 第一个 Toggle
public Toggle toggle2; // 第二个 Toggle
public GameObject panel1; // 第一个面板
public GameObject panel2; // 第二个面板
public Transform tog1;
public Transform tog2;
public Transform parent1;//蒙板父物体
public Transform parent2;
public Transform Orparent1;//原始父物体
public Transform Orparent2;
public GameObject ListItemPre;//排行预制体
public List<GameObject> ItemList;
public List<GameObject> ItemListLastDay;
public Transform CreateParentToDay;
public Transform CreateParentLastDay;
public ListItem SelfListToDay;//自己排名
public ListItem SelfListLastDay;//自己排名
public AllHouseContro allHouseContro;
public MotherFuck118 MotherFuck118;
public Directlist directlist;
public MotherFuck119 MotherFuck119;
public Directlist wokelist;
public bool ToShow;
public override void Start()
{
base.Start();
instance = this;
returnBtn.onClick.AddListener(OnClickReBtn);
if (allHouseContro!=null)
{
allHouseContro.GetInfo518();
allHouseContro.GetInfo518(1);
}
// 初始化 Toggle 的监听事件
toggle1.onValueChanged.AddListener(OnToggle1Changed);
toggle2.onValueChanged.AddListener(OnToggle2Changed);
// 初始化面板状态,根据 Toggle 的初始值
UpdatePanels();
if (ToShow)
{
SetInfo118();
SetInfo119();
ShowPanel();
}
}
// 第一个 Toggle 的变化事件
private void OnToggle1Changed(bool isOn)
{
if (isOn)
{
SetMarsk(2);
panel1.SetActive(true);
panel2.SetActive(false);
SelfListToDay.gameObject.SetActive(true);
SelfListLastDay.gameObject.SetActive(false);
}
}
// 第二个 Toggle 的变化事件
private void OnToggle2Changed(bool isOn)
{
if (isOn)
{
SetMarsk(1);
panel1.SetActive(false);
panel2.SetActive(true);
SelfListLastDay.gameObject.SetActive(true);
SelfListToDay.gameObject.SetActive(false);
//allHouseContro.GetInfo518(1);
}
}
// 根据当前 Toggle 的状态初始化面板
public void UpdatePanels()
{
panel1.SetActive(toggle1.isOn);
panel2.SetActive(toggle2.isOn);
SelfListToDay.gameObject.SetActive(toggle1.isOn);
SelfListLastDay.gameObject.SetActive(toggle2.isOn);
}
public void ShowPanels()//显示所有面板
{
panel1.SetActive(true);
panel2.SetActive(true);
}
void OnDestroy()
{
// 取消监听事件,避免内存泄漏
toggle1.onValueChanged.RemoveListener(OnToggle1Changed);
toggle2.onValueChanged.RemoveListener(OnToggle2Changed);
}
public void OnClickReBtn()
{
HidePanel();
}
public void SetMarsk(int i)
{
if (i==1)
{
tog1.SetParent(parent1);
tog2.SetParent(Orparent2);
}
else
{
tog1.SetParent(Orparent1);
tog2.SetParent(parent2);
}
}
public void CreateListItem(List<gameEscapeUserBetResponseVoList> gameData,Transform parent,int flag=0)
{
foreach (gameEscapeUserBetResponseVoList item in gameData)
{
GameObject newPanel = Instantiate(ListItemPre, parent);
ListItem panelComponent = newPanel.GetComponent<ListItem>();
// 设置实例化对象的内容
panelComponent.list=item.orderNo;
panelComponent.listText.text= item.orderNo.ToString();
panelComponent.nameText.text=item.nickName;
panelComponent.numText.text = item.bet.ToString();
if (flag==0)
{
// 判断是否已存在
bool exists = false;
foreach (GameObject panel in ItemList)
{
if (panel.GetComponent<ListItem>().list == item.orderNo)
{
exists = true;
break;
}
}
// 如果不存在,则添加到列表
if (!exists)
{
ItemList.Add(newPanel);
}
else
{
// 如果已存在,可以根据需求决定是否销毁该实例
Destroy(newPanel);
}
}
else
{
// 判断是否已存在
bool exists = false;
foreach (GameObject panel in ItemListLastDay)
{
if (panel.GetComponent<ListItem>().list == item.orderNo)
{
exists = true;
break;
}
}
// 如果不存在,则添加到列表
if (!exists)
{
ItemListLastDay.Add(newPanel);
}
else
{
// 如果已存在,可以根据需求决定是否销毁该实例
Destroy(newPanel);
}
}
}
}
public void SetSelfList(userBetInfo info,int flag=0)
{
if (flag==0)
{
SelfListToDay.listText.text = info.orderNo;
SelfListToDay.nameText.text = info.nickName;
SelfListToDay.numText.text = info.bet.ToString();
SelfListToDay.headPath = info.headImg;
SelfListToDay.SetListImage();
SelfListToDay.ListBgImage();
}
else
{
SelfListLastDay.listText.text = info.orderNo;
SelfListLastDay.nameText.text = info.nickName;
SelfListLastDay.numText.text = info.bet.ToString();
SelfListLastDay.headPath = info.headImg;
SelfListLastDay.SetListImage();
SelfListLastDay.ListBgImage();
}
}
public void SetDirectSelfList(userResponseVo info, int flag = 0)
{
if (flag == 0)
{
bool ishave = false;
foreach (GameObject listItem in ItemList)
{
if (listItem.GetComponent<ListItem>().UserId != info.UserId)
{
continue;
}
else
{
SelfListToDay.listText.text = listItem.GetComponent<ListItem>().list.ToString();
ishave = true;
break;
}
}
if (!ishave)
{
SelfListToDay.listText.text = "100+";
}
SelfListToDay.nameText.text = info.NickName;
SelfListToDay.numText.text = info.VoluteCoin.ToString("F1");
SelfListToDay.headPath = info.HeadImg;
SelfListToDay.SetListImage();
SelfListToDay.ListBgImage();
SelfListToDay.snailCoinImage.gameObject.SetActive(false);
}
else
{
bool ishave=false;
foreach (GameObject listItem in ItemListLastDay)
{
if (listItem.GetComponent<ListItem>().UserId != info.UserId)
{
continue;
}
else
{
SelfListLastDay.listText.text = listItem.GetComponent<ListItem>().list.ToString();
ishave = true;
break;
}
}
if (!ishave)
{
SelfListLastDay.listText.text = "100+";
}
SelfListLastDay.nameText.text = info.NickName;
SelfListLastDay.numText.text = info.VoluteCoin.ToString("F1");
SelfListLastDay.headPath = info.HeadImg;
SelfListLastDay.SetListImage();
SelfListLastDay.ListBgImage();
SelfListLastDay.snailCoinImage.sprite = SelfListLastDay.woke;
}
}
public void CreateDirectListItem(List<userResponseVoList> gameData, Transform parent, int flag = 0)
{
int num = 1;
foreach (userResponseVoList item in gameData)
{
GameObject newPanel = Instantiate(ListItemPre, parent);
ListItem panelComponent = newPanel.GetComponent<ListItem>();
// 设置实例化对象的内容
panelComponent.list = num;
panelComponent.listText.text = num.ToString();
panelComponent.nameText.text = item.NickName;
panelComponent.numText.text = item.VoluteCoin.ToString("F1");
panelComponent.UserId = (int)(item.UserId);
if (flag == 0)
{
panelComponent.snailCoinImage.gameObject.SetActive(false);
// 判断是否已存在
bool exists = false;
foreach (GameObject panel in ItemList)
{
if (panel.GetComponent<ListItem>().list == (int)item.UserId)
{
exists = true;
break;
}
}
// 如果不存在,则添加到列表
if (!exists)
{
ItemList.Add(newPanel);
num++;
}
else
{
// 如果已存在,可以根据需求决定是否销毁该实例
Destroy(newPanel);
}
}
else
{
panelComponent.snailCoinImage.sprite= panelComponent.woke;
// 判断是否已存在
bool exists = false;
foreach (GameObject panel in ItemListLastDay)
{
if (panel.GetComponent<ListItem>().list == (int)item.UserId)
{
exists = true;
break;
}
}
// 如果不存在,则添加到列表
if (!exists)
{
ItemListLastDay.Add(newPanel);
num++;
}
else
{
// 如果已存在,可以根据需求决定是否销毁该实例
Destroy(newPanel);
}
}
}
}
public async void SetInfo118()
{
directlist = await MotherFuck118.directlistResult();
CreateDirectListItem(directlist.data.UserResponseVoList, CreateParentToDay, 0);
SetDirectSelfList(directlist.data.userResponseVo, 0);
}
public async void SetInfo119()
{
wokelist = await MotherFuck119.directlistResult();
CreateDirectListItem(wokelist.data.UserResponseVoList, CreateParentLastDay, 1);
SetDirectSelfList(wokelist.data.userResponseVo, 1);
}
}